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Technical Article

Future Games

With the onset of the pandemic and the enforced lockdowns, people were stuck inside their homes for days on end. It was a time of physical and psychological agony. When hope seemed far away and disappointment had begun to set in, Esports swung in and saved the world.

With thousands of passionate fans from all over the world cheering on their heroes from screens and streaming live on You Tube, Twitch, and other websites, Esports is played in stadiums just like any other regular sport. Esports delineates the world of competitive organized online gaming by recasting it into a spectator sport. Dota, Counter-strike, Fortnite and Call of Duty are the crowd favourites popularizing FPS, MOBA, real-time strategy, fighting.

The market worth 1.08 billion USD exploded showing a staggering 50% increase in value from the previous year, according to Statista. With an estimated 3.24 billion gamers across the globe, the sport is enjoyed by young and old alike, with Asia becoming the most prominent hub followed by Europe. Although esports cannot provide a steady income source for regular players, an average pro player can earn around $ 48,000 annually through streaming, sponsorships and tournaments.

On the horizon between imagination and reality, games are born which require high-end technology for smooth execution. While many video-games are designed with the best interests of the player, many others are built to be played professionally from the beginning. Like any other physical sport, esports also require gaming gear which is often quite expensive. This includes gaming laptops, keyboards, consoles, controllers, headphones, gaming mouses, gaming chairs and much more.

Graphics cards are the lifeblood of gaming systems. They pump out the pixels which impart life to the game. When it comes to choosing a graphics card for yourself, there are several factors to consider including price, performance and features offered. The GPU Benchmarks and Hierarchy for 2022 ranks different cards based on their features and performance. The Nvidia GeForce RTX 3090 ranks first with 1400/1695 MHz Boost and 24GB GDDR6X Memory closely followed by Nvidia GeForce RTX 3080 Ti and AMD Radeon RX 6900 XT.

Many developers and publishers are rushing to become ‘the Netflix of gaming’ with Cloud gaming. Cloud gaming makes gaming as accessible as football or any other sport, eliminating the question of ‘equipment.’ The Cloud takes care of running the games smoothly rather than relying on high-spec computers or gaming consoles by freeing the hardware to perform optimally and is expected to grow to 7 billion USD by 2027 according to Grand View Research.

The major drawback of this technique is an ineludible stable internet connection which may not be available in rural areas. Internet Service Providers are working on monetizing the services used through their internet connection. The infrastructure and not the technology offers obstacles to the growth of esports.

According to psychologists, video games prove to be quite addicting to some people and at the same time give a sense of achievement to others depending on the situation. It is destructive to get addicted to games. But on the other hand, some games are designed to treat patients by motivating them mentally and curing depression. It is interesting how a game can become beneficial or malignant depending on the context of use of the game.

Regardless of the fierce competition and challenges in the field, it is possible to make your dream come true as a professional gamer, coach or announcer. If you aspire to make a career in competitive gaming, the Centry Academy of Gaming and Esports can assist you. Esports companies expect prospective employees to have the knowledge, skills and professionalism they are seeking. CAGE aims to offer online degrees in four esports specialisations: player, coach, streamer and announcer, preparing the students to survive in the mercurial landscape of Esports.

Unlike many conceive, Esports are as influential as any other physical sport played today. The industry has managed to amass a large volume of enthusiasts and continues to inspire more, spreading like a wildfire. Tournaments like CS:GO, League of Legends and Dota 2 are the biggest and most recognized. Esports also offers the opportunity to bet, watch live and play in teams or alone like in football, horse-riding or hockey.

In the era of technology boom, will Esports take over the future? There is a high probability that esports will overshadow traditional sports in less than a decade. It can be confidently concluded that Esports is one of the wisest investment choices of this decade.

R. Karthiyayani Menon
GEC Barton Hill


Digital Crossword Competition

All Kerala Computer Society Student Convention (AKCSSC), the flagship event of the IEEE Computer Society Kerala Chapter, is held enthusiastically every year. Realising that skills and experiences connected to digital transformation and entrepreneurship are valuable to both aspiring entrepreneurs and students, this year, 'Digital Transformations & Entrepreneurship' was chosen as the theme.

As a pre-event to AKCSSC 2021, a Digital Crossword Competition was organised by the IEEE Computer Society Kerala Chapter. The topic for the crossword competition was ‘Digital Transformation’ and it was conducted as the eighth task of Elever.

Among the 35 submissions for the event, Joel John Kandathil from AJCE, Kottayam bagged first place. The second and third places are respectively grabbed by Gopika JK and Ujual AS from MBCET, Trivandrum.

Cre8ive: UI/UX Designing Competition

Cre8ive was a UI/UX designing competition held from the 14th to the 17th of November, 2021. It was a pre-event to AKCSSC 2021, conducted by Sree Chitra Thirunal College of Engineering. The competition involved identifying the UI and UX problems associated with a popular mobile application and redesigning the UI by ideating various solutions. Towards the end, a presentation containing the new UI and the reasons and research which led to this design was submitted by the participants. The winner of the competition was Sumeet Das of Manipal University, Jaipur.

GLITCH: An Online Treasure Hunt

Glitch is an online treasure hunt conducted by IEEE CS Society, College of Engineering Adoor. Clues were posted at regular intervals for the participants after commencement on 20th November 2021 and each question had a clue to the next question to solve the puzzle. The top three winners were awarded tickets to attend the AKCSSC 2021 online. Geethu Krishna from College of Engineering Adoor topped the leaderboard and grabbed first place. The second and third places are respectively bagged by Sneha Sarah John and Elvin Eapan Abraham from RSET.

Startup Innovation Expo

Start-ups of Tomorrow (SOT) was a three-day-long event conducted by the Entrepreneurship and Innovation wing of IEEE Computer Society Kerala Chapter in collaboration with ADIF, Kerala Start-up Mission, and IEEE PIE Kerala Section sponsored by Way.com and IEEE SB MBCET was the website partner. It aimed to establish a network of young innovative minds from various backgrounds. Various events including panel discussions and talk sessions were conducted as part of this to provide an opportunity for students to interact with one another.

One of the highlights of SOT was the Start-up Innovation Expo which was conducted on the 27th and 28th November 2021. It provided a platform for start-ups to showcase their most premium products and services. All participating start-ups were required to meet the eligibility criteria of Start-up India. The participants were evaluated by a shining panel of judges based on several criteria. The winners under each category are as follows:
Uniqueness: Vivesty Green Recyclers Pvt. Ltd, Greenele Oy, Btree IOT Technologies Pvt. Ltd, Eight Times Eight Pvt. Ltd
Social Factor: Tree Tag Pvt. Ltd, Alphavogue Opc Pvt. Ltd
Business Model: Infusory Future Tech Lab Pvt. Ltd, Pinmicro India Pvt. Ltd
Based on votes: Aion Creative Wings

The results were based on the votes received and the scores provided by the judging panel. After a thorough evaluation, the overall price was bagged by Troncart Solutions Private Limited. Overall, the event was a grand success as envisioned.

Pitch Perfect - Idea Pitching Competition

Pitch Perfect, an idea pitching competition exclusively for students was held as Part of SOT: Startups of Tomorrow. The event held in two rounds spaned from 28th November 10:30 am to 1:00 pm aims to inculcate a habit of brainstorming and presenting ideas in students. 6 teams from 22 were shortlisted for the second round based on the quality of the abstract submission of their ideas. The teams presented their ideas to a judging panel with Mr.Faizan Shakeel, Mr Reuben S, and Mr Rahul Eapen as the panellists. Gouri M Menon, Sajad S, and Sruthi S Nair of College of Engineering Chengannur were eventuated as the winners and bagged 10,000 INR from the prize pool of 20,000 INR. A consolation prize of 5,000 INR each were awarded to two teams who emerged as the runner-ups.

Talk On “Entrepreneurship In Cybersecurity”

IEEE Computer Society Kerala Chapter conducted a talk session as part of the All Kerala Computer Society Student Convention 2021. The session was conducted on 26 November 2021 virtually under the mentorship of the esteemed speaker, Mr Rahul Sasi, founder of CloudSEK. It was a fascinating and insightful session on the topic “Entrepreneurship in Cybersecurity”. The event witnessed the active participation of 57 people.


Analizo was the 9th task of the Elever series powered by the IEEE Computer Society Kerala Chapter. The virtual event was conducted on 27th November 2021 and had the participation of a total of 10 teams. The event encouraged the participants to act as well-rounded, critical thinkers. They were made to research a major company in the first round and then analyse and prepare a report based on their employee development, financial management, general administration, etc.

Eight teams were qualified for the second round in which the team members were to develop an idea or a product that can be implemented for the company, and then present it in front of the judging panel consisting of Mr Jayaraj, Mr Sreeram Ranganathan, and Mr Rahul Eapen. First prize was bagged by Abhijith K, Muhammed Shibin and Martin Joe C from RIT Kottayam.

Panel Discussion On “How Can Startups Survive In A Monopolistic Market"

An intriguing panel discussion on the topic “How can startups survive in the Monopolistic market” was held as part of SOT: Startups of tomorrow. The event was convoked on 27th November 2021 from 6:00 PM to 7:15 PM IST. The event focused on startups and their survival in the monopolist economy. The panellists were Mr Sijo Kuruvilla George, Ms Nanma Gireesh, Mr Ram Iyer, and the moderator was Ms Ansu Joseph. The panel discussion had over 73 participants in the Zoom platform.

Annual Chairs Meet And Chapter Presentation

The Annual Chairs Meet and Chapter Presentation, the 10th and final event of Elever, was conducted as a part of AKCSSC 2021 in offline mode on 27th November 2021, at Rajagiri School of Engineering & Technology. The event started at 9:00 am. After a short chairs meet, each student branch chapter presented the annual report of their respective chapters. The valuation of this event was based on the membership retention, events conducted, awards & achievements. There were 29 participants in total. The outstanding SBC awards,1st, 2nd and 3rd, for the chapter presentation were given to Government Engineering College, Barton Hill, Federal Institute of Science and Technology, Angamaly & Mar Athanasius College Of Engineering respectively. The emerging SBC awards, 1st, 2nd and 3rd were given to Rajagiri School Of Engineering And Technology, Amal Jyothi College Of Engineering and Government Model Engineering College respectively.

Workshop - Automated Testing

IEEE CS Kerala Section conducted a workshop on Automated Testing on 27th November 2021 at 04.00 pm. The session was conducted through an online platform. The session was an auspicious success by a participant count of about 65 people. The workshop was handled and conducted by none other than our renowned Mr Antony Tiju Theophine, Lead test engineer, Key value software systems. The session also consisted of hands-on experience in the field and thus provided a detailed understanding of the area of automation testing.

Virtual IV - Fab Lab

As part of AKCSSC IEEE CS Kerala chapter had conducted a virtual industrial visit to Super FabLab Kochi on the 27th of November 2021 at 11:00 am. The session was a virtual internship with a participant count of 65 people. Speaking of the FabLab it is India's first Super FabLab with state-of-the-art machinery and a growing centre of digital fabrication and computation. Through this virtual industrial visit, we were able to offer students an opportunity to gain experience without having to commute to a specific location. The session was well received by the participants.

Work Culture at Microsoft

The talk on Work Culture at Microsoft was taken by Mr Ronak Sakhuja, a software engineer at Microsoft. It was conducted on 27th November at 2:30 PM as a part of AKCCSC held by IEEE Computer Society Kerala Chapter. It had about 60 participants and was organized forth with the help of Microsoft Student Learn Ambassadors. It was done to give students an idea of how the work culture in an office is and what all to expect when working.

Digital Transformation at CISCO

The talk on Digital Transformation at CISCO was taken by Mr Sameer Mishra, Director CX India and SAARC Cisco systems. It was on 27th November, 9:30 AM and was held in accordance with AKCSSC theme of "Digital Transformation and Entrepreneurship".

Elever Closing Report

Elever was a 6-month long contest conducted between the CS SBCs of IEEE Computer Society Kerala Section comprising 5 technical and non-technical events each with a prize pool of Rs.20,000. The participants were given tasks monthly, ranking the SBCs on a leaderboard. The participants received 2 points each for participation and 20, 10 and 5 points for the first, second and third positions respectively. The topper was awarded in the AKCSSC.

The contest began with Bug Hunt, a debugging competition conducted with HackerEarth followed by Q- Bitz, a quiz on ‘Emerging Technologies,’ WebDez, a website designing competition to select the best website for Startups Innovation Expo by the EIC wing of IEEE CSKS, Capture the Flag conducted with Red Team Academy and HacktoberFest to promote open source culture during Hacktoberfest. Ensuingly, Make the Plaque, a plaque designing competition was held followed by Portfolio Website Competition. Digital Crossword Competition was a pre-event of AKCSSC followed by Analizo- Analyze and Put Yourself in the Shoes of CXO’s during AKCSSC as a part of SOT in teams of three. Rajagiri School of Engineering and Technology hosted Chapter Presentation, the final task of Elever during AKCSSC.

The contest was a grand success and the winners were announced. IEEE CS SBC Amal Jyothi College of Engineering, Kanjirapilly banked the first place followed by IEEE CS SBC Mar Baselios College of Engineering and Technology, Trivandrum and IEEE CS SBC Rajagiri School of Engineering and Technology, Kochi in the second and third places respectively.


Start Of Tomorrow, an integral event held as a part of AKCSSC, the annual flagship event of IEEE Computer Society Kerala Section was sponsored by Way.com. Way.com has provided us with endless support and their interest taken in our ventures, has empowered us to set the bar higher every time.

With over 5 million users, Way.com is the leading fintech platform offering various car services in one destination. Way.com helps to choose auto insurance policies from thousands of options and offers services including parking and car wash without any additional charges. The quality and customer privacy is guaranteed and the features can also be accessed on the app.


Mrs Anu Maria is the mentor of IEEE Computer Society Kerala Chapter and Joint secretary of Kochi region. IEEE Computer Society Kerala Chapter is proud to announce that Mrs Anu Maria has been elevated to the position of Senior member.

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